Prototype (2009) PC – An Evil Al-Tair?
Lots of games are violent, but Prototype is ultra-violent, filled with bloody carnage that leaves no one safe. I was a little upset at first that I couldn’t even try to be good, but I felt pretty liberated once I simply accepted that I was going to kill innocents as often — if not more so — than I killed enemies. Turning people and objects into baby food is actually a lot of fun in a ridiculous sort of way, and almost make Prototype a game I could recommend to lots of people. But a host of flaws — in the gameplay, the storytelling, and the design — repeatedly brought me down throughout my time with it.
The two things Prototype does best are traversal and combat. Running around the city on foot could’ve been a drag, but I had a lot of fun doing so thanks to main character Alex Mercer’s abilities to run up buildings, jump like a super human, and glide. Getting from place to place became its own sort of game, and I never once missed having a car or motorized transport (later you can use helicopters and tanks, but why bother if you don’t have to?). Fighting as Alex is invigorating and fun (until the latter missions, anyway), and running into hordes of enemies and slicing them to pieces appealed to the same parts of me that love the God of War games. Prototype also throws a mix of enemies at you, making you change up your combat strategies enough that it doesn’t feel like you’re just mashing one button through hours of fighting.